![]() The fact that he can't remember anything about her confuses Dahlia as much as it does Harry. DahliaĪ tough, street-wise young girl, Dahlia seems to know quite a bit about Harry. Michelle is the only character that is new to the series and did not feature in the 1999 Silent Hill game. Tired of waiting to meet up with her boyfriend, she decides to aid Harry in finding his daughter. Michelle meets Harry at her High School reunion, however he doesn't remember it. His therapy sessions consist of interactive psychological test which players will actually take part in. KĪ friendly, relatable therapist who shows up periodically to evaluate the player. If not, she becomes a smoking, rude, cleavage-wearing policewoman. If player gives positive answers in the Psych Profile, Cybil will be more friendly and helpful to Harry. Cybil's appearance is different in every play through depending on the player's action. She decides early on to keep an eye on him, and their paths cross repeatedly. Cybil BennettĪfter years on the police force, Cybil has seen a lot of crazy things, but she's not quite sure what to make of Harry Mason. She's a cheerful girl who loves her father very much. Harry's daughter who has mysteriously disappeared, causing him to brave the streets of Silent Hill. Upon waking from the crash, he realizes his daughter Cheryl is missing and sets out into the dark, freezing night to find her. While driving through the spooky streets of Silent Hill, Harry's car skids on a patch of ice and veers off the road into a ditch. In the first level, the A button is used for Harry to call out for his daughter Cheryl. The characteristic radio crackle from previous games also comes from the Wiimote's speaker. In-game phone calls are listened to by holding the Wiimote up to one's ear. The Wiimote is used to move the flashlight and look around, while the Nunchuck is used for character movement. In the Wii version, the game is controlled with the Wiimote and Nunchuck. One might listen to phone message or look at local event boards to learn more about Silent Hill and its inhabitants. The game presents optional story elements in a seamless way. This camera can be used to capture "echoes," things that can't be seen with the naked eye and give clues as to what has transpired in the game world. There is no HUD, as the player's phone acts as a menu hub, giving the player access to a map or their in-game camera. This goal of keeping the player in the moment extends to the UI design. Instead puzzles blend more naturally into the environment, such as searching empty beer cans to find the key for a door, or finding a security system that unlocks a door. The developers have indicated their desire to avoid unrealistic contrived puzzle elements. Also, if the player spends time looking at the sexy calenders in the car repair shop then the same cop will be sporting some cleavage when the player meets her. As an example, if the player indicates that he has cheated on his partner then the cop that the player meets later in the game will be hostile towards the player because of their unfaithfulness. The game takes the player's answers, and answers from other surveys later in the game, to tailor the experience for the player. The game starts off in a psychiatrist's office, apparently a flash forward to after the events of the game, where the players is asked to fill out a brief questionnaire. The psychiatristĬlimax has pushed Shattered Memories as a psychological thriller and to that end they have created a game that watches every move the player makes and alters the game according to those actions. The only other deterrent that can be used against the monsters are flares that can be found through out the level and if dropped in doorways or other choke points can slow or stop the movement of any pursuer. ![]() ![]() Players must shake off enemies using Wiimote motions these motions will also be used to allow the player to knock down wardrobes and other obstacles into the path of pursing creatures. The player's path is lit by an icy blue glow on doors or fences similar in style to Mirrors Edge. ![]() ![]() Instead, players must flee through doors and over fences to escape the pursuing enemies. Shattered Memories diverges from past entries in the series in that there are no weapons players can use to fight off the undead. Shattered Memories marks as the last Silent Hill game to feature series composer Akira Yamaoka, who left Konami shortly after the game was released and joined Grasshopper Manufacture. Although some characters and locations may be familiar to long time fans of the series, Shattered Memories tells its own story with its own game mechanics in the Silent Hill universe. Players still control Harry Mason as he searches the eponymous Silent Hill town for his daughter Cheryl. Silent Hill: Shattered Memories is a re-imagining of the original Silent Hill. ![]()
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